Kinect For Windows & Maceffective Curriculum Ideas



How to calibrate:

Maceffective

Automatic Calibration:

  • Spawn trackers by clicking on Spawn Trackers
  • Click Show/Hide Skeleton Tracking and ensure the Kinect can track you.
  • You must stand around 3 meters (9 feet) away from the sensor for tracking to work properly!

  • Turn off the tracking preview once you've ensure it's working.
  • Click the checkbox labelled Enable Automatic Calibration
  • Click on Begin Calibration then stand still while looking in the direction of the Kinect.
  • 4 countdowns of 3 seconds each will appear on the calibration button. after each countdown move to a slightly different spot in your room.
  • On the last countdown, just make sure to look straight forward in the direction of the Kinect.
  • You're done!

Manual Calibration:

  1. There were some alerts as Windows installed the drivers for the Kinect, but I was able to check that the Kinect had installed correctly by looking at the Device Manager. There is a new node for Kinect sensor devices, shown below: Under the Sound, video and game controllers now there was a new item called Xbox NUI Sensor, shown below.
  2. Kinect for Windows Manufacturing of the Kinect for Windows has been discontinued. The next generation of Microsoft’s category-defining depth sensor lives on in the Azure Kinect DK, a developer kit with advanced AI sensors for sophisticated computer vision and speech models. For more details please visit the Azure Kinect website.
  3. The Kinect for Windows Software Development Kit (SDK) enables developers to create applications that support gesture and voice recognition, using Kinect sensor technology on computers running Windows 7, Windows 8, Windows 8.1, and Windows Embedded Standard 7.

KinectA is an application for motion tracking via Kinect Sensor – including hand, skeleton and object tracking. This software has been developed for the needs of media artists and designers. It provides a clearly arranged interface with multiple functionalities. The tracked information can be send via OSC to other hard- and software.

  • Spawn trackers by clicking on Spawn Trackers
  • Click Show/Hide Skeleton Tracking and ensure the Kinect can track you.
  • You must stand around 3 meters (9 feet) away from the sensor for tracking to work properly!

  • Turn off the tracking preview once you've ensure it's working.
  • Click on Begin Calibration
  • Try not to move around too much while calibrating.

  • Close out of the SteamVR dashboard by clicking outside of it.
  • Use the trackpads/thumbsticks on your VR controllers to move the trackers around. Align only the hip tracker to your waist.
  • Press the grip on your right controller to switch between position and rotation calibration. Do this as many times as you need until you've gotten calibration to a good point.
  • Use the right controller's trackpad/thumbstick to rotate the trackers until they are parallel to your body.
  • You can hold the left controller's grip to make more fine-tuned adjustments.

  • If trackers aren't following you; E.g. walking forward makes the trackers walk to the left. Use the left controller's touchpad/joystick to rotate the trackers until they line up to your movements. Try taking a few steps to make sure.
  • Press triggers on both of VR controllers to confirm and save calibration.
  • You're done!

Kinect For Windows & Maceffective Curriculum Ideas Free

FAQ

Kinect For Windows & Maceffective Curriculum Ideas

How do I track my head and hands?
You can't. This program was made for leg and hip tracking only. if you want to cook up a DIY VR setup, you're gonna need to buy Driver4VR.

What makes KinectToVR so much better than Driver4VR?
It's free and it takes less CPU to run. it has '60FPS' tracking, can despawn trackers in the middle of a game to get out of fullbody tracking, and most of all you can turn around without your body becoming mashed potatoes.

Kinect For Windows & Maceffective Curriculum Ideas

Can I use multiple Kinect sensors at once?
No, never. for many technical reasons, this isn't achievable while retaining our sanity. And anyway, you can achieve spinning around with a single Kinect.

Where is Sharky?
Hooray Sharky has in fact, not succumbed to COVID-19. Refer to the announcements channel on Discord. We don’t know where she is. I’d assume we would know if she died. But in her last update video and on Discord she mentioned going to university. I’ve personally seen people go off the grid for multiple YEARS when going to uni or college in the past. So, uhh, probably having a splitting headache in a dorm doing assignments and getting drunk with mates.

Kinect For Windows & Maceffective Curriculum Ideas 4th Grade

About system requirements
KinectToVR itself can be launched on Windows 8.1/7 if you try hard enough. But the installer is built for Windows 10 only. Considering Windows 7 is unsupported and 8.1 is nearing EOL, we are not going to be developing for these versions. As for Linux support, K2EX depends on the Microsoft Kinect SDK and it's native Windows drivers, unless some insane soul were to rewrite KinectToVR to use opensource alternatives including the skeleton tracking, it's most likely never going to run on Linux, not even emulated.
Just about every headset has been tested with K2EX, Vive, Vive Cosmos, Quest, Quest 2, ALVR, Oculus Link, Virtual Desktop. They all work, as well as Valve Index and Windows Mixed Reality headsets. The K2EX driver doesn't care what your actual headset is, it just makes trackers.
Nearly everyone will be using Kinect for Xbox. But that doesn't stop Kinect for Windows V1 and V2 from working. You'll just need to tell the installer to install for the corresponding model of Kinect for Xbox. Kinect Azure DK is based on a very different system and SDK and as such is incompatible with K2EX. You can use Aria's k4a_openvr to use it for FBT. It does use quite a bit of your GPU though!
Kinect for Xbox doesn't actually end in a normal USB connector despite actually being based on USB. The connector provides 12 volts of power and USB. The adapter turns this into a wall wart and a USB connector. You can find them realtively cheaply on eBay or Amazon by searching for 'kinect 360 adapter' or 'kinect one adapter'. Kinect for Windows doesn’t need an adapter as it ends in USB already.
Xbox One Kinect is very demanding when it comes to USB bandwidth, and it's also very picky about controllers. You can use USBTreeView to see what USB controllers you have on your PC and what's connected to them. If you seem to be having connectivity issues or are unsure, feel free to ask us on Discord.
This is important, if you have a Vive, Vive Pro or Valve Index, you should stay away from the Xbox One Kinect because it interferes with lighthouses, making your headset and controllers stop tracking. Xbox 360 Kinect has nearly the same tracking quality and won't cause these issues.

Kinect For Windows & Maceffective Curriculum Ideas For Beginners

other bits

Kinect for windows & maceffective curriculum ideas on a budget

What people call “Playspace Mover” is actually Space Drag from OpenVR Advanced Settings.
An addon for SteamVR that contains incredibly useful stuff.

If you're playing VRChat, and you want to launch into fullbody while in-game but are in an invite-only instance. You can use VRChat Rejoin Tool to launch the game back into the last world you were in as if you launched it from the VRChat Web UI.





Comments are closed.